Battletech Live

Online, Turn-Based Battletech – Development Logs

Battlefield Maps

I am fed up with building maps by hand.  I’m saying “screw it” and starting work on a map editor.  Users will select a map resolution or free-form, then use a series of toggle buttons to determine what type of hex to place.  Clicking on the map position will then place the hex appropriately.  I’m going to build logic into the system so that it sets elevation of surrounding hexes accordingly so that there aren’t any gaps.


December 29, 2008 - Posted by | Project Development

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