Battletech Live

Online, Turn-Based Battletech – Development Logs

Battlefield Maps

I am fed up with building maps by hand.  I’m saying “screw it” and starting work on a map editor.  Users will select a map resolution or free-form, then use a series of toggle buttons to determine what type of hex to place.  Clicking on the map position will then place the hex appropriately.  I’m going to build logic into the system so that it sets elevation of surrounding hexes accordingly so that there aren’t any gaps.

map

Advertisements

December 29, 2008 - Posted by | Project Development

No comments yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: