Battletech Live

Online, Turn-Based Battletech – Development Logs

Graphics Test – Ammo Depot

My DSL was out last night, apparently crossed with another user’s lines who was now using my connection.  Should be straightened out today.  I performed the first of several graphics tests, working with the Ammo Depot model from MechCommander 2.  I began by reskinning the original model with original textures.  I used Lightwave to convert the object to a 3ds file and found it shreaded.  Third, I rebuilt the object with Lightwave using original textures and finally, made all new textures for the model.  The results of each step are below, starting with a picture of the original object.




I learned later that before exporting a 3ds file from Lightwave, press Ctrl+u to break all polygons so that vertices are not shared between them.  This helps it to preserve the UV coordinates of each triangle.  When loading the object into Alternativa3D, a weldVertices function is used to rejoin the points.


December 29, 2008 - Posted by | Model Rendering Tests

No comments yet.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: