Battletech Live

Online, Turn-Based Battletech – Development Logs

Map Editor – Tile Sets

Construction of the map editor is underway.  I have the first two steps more or less lined out.  Upon entering the world builder, the user will decide what size of map they want to create or select free form.  Next, they will select the desired tile set.  Tile sets took me a little bit of time because up to this point, I’ve only made three different hex types, grass, straw and water.  My target here, will be six different environment types, although there might be some crossover from one type to the next.  For instance, a map may include both stone and volcanic, a map might include stone and sand or a map might include volcanic, grasslands and stone.  Next steps include building the logic for the map to generate itself based on defined parameters and to calculate seams when a user changes the elevation of individual hexes.  The ultimate goal will be to provide the engine parameters for width and length, max and min elevation and terrain types and have the system generate random maps.



December 29, 2008 - Posted by | Project Development

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