Battletech Live

Online, Turn-Based Battletech – Development Logs

The Graphics Engine

Battletech Live is built primarily through Actionscript 3 in Flex Builder.  It connects to a server so that users don’t have to store their own data and each user acts as a front-end.  Each client checks in with the server and time-specific tasks can be triggered by anyone.  The entire game and associated site is viewed through Flash with the map editor and battles rendered by the Alternativa 3D engine.  Being a server-driven Turn Based Strategy game, it is perfectly acceptable to sign in, perform your turn, then sign out and go about your day.  Members receive email notices when it’s time to perform their next turn.  Players can use the system as little or as much as they like.  Alternatively, if all participants of a game are online at the same time, games can progress more like Classic Battletech, with everyone sitting in the same room.  Email, live chat rooms and voice conferencing enables open communication between allies, individuals or teams.

The only requirements are Flash Player 10 and a monitor that supports at least 1280 x 1024 resolution, although it’s designed to be adaptive up to 1920 x 1200.



December 29, 2008 - Posted by | Project Development

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