Battletech Live

Online, Turn-Based Battletech – Development Logs

How would the development of an OmniMech actually work?

Lets say you have an OmniMech in real life.  The purpose is to have a modular design where various items could be switched out quickly.  You don’t want to spend a lot of time on refits.  Would you keep one basic chassis configuration that basically never changes, then switch out arms and pods or would you want to take the time to refit the torso each time?

Should a game-based OmniMech follow the same concept?  Would it be beneficial to have a method for configuring arms and pods, based on a given weight, and applied directly to existing Mech designs?

Advertisements

January 14, 2009 - Posted by | Project Development

No comments yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: