Battletech Live

Online, Turn-Based Battletech – Development Logs

Texturing trees, rocks and BattleMechs.

More texturing work is done today, getting trees and rocks in place, as well as placing the first BattleMech.  From my previous tests, I remember that something was causing textures to shred in all but one axis.  It’s doing that again, so I’ll have to figure out alignment, but for now, things are going well.  I need to build controls for camera pitch and rotation, then get surface contours done.  The second picture shows how close you can get to units, but I want to get closer still.

Picture 2

Picture 4

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September 7, 2009 - Posted by | Model Rendering Tests, Project Development

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