Battletech Live

Online, Turn-Based Battletech – Development Logs

Building maps with Battletech Live.

I’ve started designing a map editor for Battletech Live.  Over the last several days, I have been building a large map based on an image taken from Google Maps.  Several days to produce one map is much too long.  The map editor will have buttons similar to Photoshop, able to open and close menus through a click.  So far, I’ve got one button for tile selection, one for landscaping, one for roads and one for buildings.  I’ll have a pair of buttons for changing elevations, so when plus is selected, clicking on a hex will raise it’s elevation, etc. I’ll have presets for map size as well as plus and minus buttons for tweaking X and Y values.  I’ll have logic in place so that you can’t put water on top of a hill and when a water hex is raised to the same surface as surrounding terrain, the hex type changes to match.  I also want a toggle so that users can easily identify unreachable hexes.

Below is the map, set up in Photoshop to determine elevation and hex type.  The lines are to be roads.  Needing to color each hex by hand is a major pain.  No more.


September 18, 2009 - Posted by | Project Development

No comments yet.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: