Battletech Live

Online, Turn-Based Battletech – Development Logs

Tile labels in the Battletech Live map editor.

An untextured version of the map editor is posted and more of the records necessary to make it all work is coming together.  The editor will be viewable either as flat-shaded or textured, with and without hex labels.  At present, each hex is numbered 0000, but each will carry a unique number based on row and column.  I’ll working on numbering, hex types and elevations tonight.

Picture 5

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October 9, 2009 Posted by | World Builder | 2 Comments

Lightwave design adapted to Battletech Live

Using Lightwave, I’m building a bevel into the hex face.  In the end, hopefully, each hex will be made up of seven polygons, the ones on the outer edge may be pitched up or down, depending on surrounding terrain.  Alternativa is acting kind of funky.  When one hex is drawn, everything is fine, but if there are other hexes near it, the polygons split unexpectedly.  I’m working on that now, trying to figure it out.

Picture 2

As of yet, there is no lighting in Alternativa3D, but I was able to sample the screenshot generated from Lightwave using Photoshop to simulate a slight shadow.

zeussupply

October 6, 2009 Posted by | Model Rendering Tests, Project Development, World Builder | Leave a comment

A question of scale

This evening, I started layering some of the BattleMechs out in Lightwave against the intended hex size.  These models are built using the exact geometry from MechCommander 2, so they are all proportional to each other.  The hexes in Battletech Live are 30 meters across the points.  Across the flats, they’re about 26 meters.  I started looking online for the general size of BattleMechs and opinions vary.  Wikipedia says that they should be 7 – 17 meters tall, while other sources say 5 – 15.  In the computer games, the height of Mad Cat has fluctuated.  In one game, it was 15 meters and in another, it was scaled down to 10 meters.  I started with an elemental, making it just over 2 meters tall.  The rest of them fall into place from there, but there is a huge difference in height from light to assault ‘Mechs.

As you can see in the images below, I have one elevation height at 6 meters.  Some of the smallest BattleMechs will be fully obscured by a single elevation of intervening terrain.  These include Flea, Cougar, Hollander, Raven, Urbanmech and most anything 25 tons and smaller.  On the other end of the scale, Atlas, Berzerker, Hatamoto-Chi, Battlemaster, Akuma and a few others are taller than 12 meters, so their heads will still peek over two levels of terrain but for game purposes, they will be considered to be fully obscured.

hollander

Hollander, although still 35 tons, stands at 7 meters.

Elementals and Battle Armor are barely larger than a human, so in this case, it's just a bit over 2 meters tall.

Elementals and Battle Armor are barely larger than a human, so in this case, it's just a bit over 2 meters tall.

Bushwacker, a pretty squat BattleMech anyway, is about 9 meters tall.

Bushwacker, a pretty squat BattleMech anyway, is about 9 meters tall.

Catapult, weighing in at 60 tons, is pretty good size and stands about 10 meters tall.

Catapult, weighing in at 60 tons, is pretty good size and stands about 10 meters tall.

Highlander, at 90 tons (?) is one of the tallest, standing about 12 meters.

Highlander, at 90 tons (?) is one of the tallest, standing about 12 meters.

Atlas, at 14 meters, dwarfs just about everything out there, but he's not the tallest.  Berzerker still stands head and shoulders taller, as do others such as Akuma and Battlemaster.

Atlas, at 14 meters, dwarfs just about everything out there, but he's not the tallest. Berzerker still stands head and shoulders taller, as do others such as Akuma and Battlemaster.

MadCat is a bit shorter, at 11 meters.

MadCat is a bit shorter, at 11 meters.

With his shoulder pod, Thor stands about 12 meters tall.

With his shoulder pod, Thor stands about 12 meters tall.

Lastly, Zeus stands in at about 12 meters.

Lastly, Zeus stands in at about 12 meters.

October 1, 2009 Posted by | Model Rendering Tests, Project Development | Leave a comment