Battletech Live

Online, Turn-Based Battletech – Development Logs

Lightwave design adapted to Battletech Live

Using Lightwave, I’m building a bevel into the hex face.  In the end, hopefully, each hex will be made up of seven polygons, the ones on the outer edge may be pitched up or down, depending on surrounding terrain.  Alternativa is acting kind of funky.  When one hex is drawn, everything is fine, but if there are other hexes near it, the polygons split unexpectedly.  I’m working on that now, trying to figure it out.

Picture 2

As of yet, there is no lighting in Alternativa3D, but I was able to sample the screenshot generated from Lightwave using Photoshop to simulate a slight shadow.

zeussupply

October 6, 2009 Posted by | Model Rendering Tests, Project Development, World Builder | Leave a comment