Battletech Live

Online, Turn-Based Battletech – Development Logs

Milestones

Listed below are the areas and features of Battletech Live, along with estimated completion levels.

  • Account Management
    • Account Management
      • User Information     –         60%
        • Avatar Panel     –     85%
      • Preferences     –                   40%
      • All Users     –                        95%
      • Character Admin     –         85%
      • Inventory     –                      50%
    • User Email     –                                 80%
    • Event Calendar     –                         65%
    • Helpdesk Tickets     –                     40%
    • Community Forum     –                80%
    • Live Chat     –                                  15%
    • Invites     –                                       60%
  • Quartermaster
    • The Mech Bay     –                          4%
      • BattleMechs
        • Biped       –            80%
        • Quad     –               60%
        • OmniMech     –    60%
      • Infantry
        • Foot
        • Motorized
        • Jump
        • BattleArmor
      • Ground Vehicles
        • Wheeled Combat
        • Tracked Combat
        • Hover Combat
        • Wheeled Support
        • Tracked Combat
        • Hover Combat
      • Naval
        • Surface Ships
        • Hydrofoil
        • Submarine
      • Atmospheric Craft
        • Conventional Aircraft
        • VTOL
        • Airship
        • WiGE
        • Aerospace
    • Merchant Houses     –          0%
    • Contract Database     –         0%
    • Resources     –                      0%
    • World Builder     –              10%
  • Instant Action
    • Single Player     –                0%
    • Multiplayer     –                   0%
    • Solaris PvP     –                   0%
  • Expanded Universe
    • Technical Readouts     –      40%
    • Sourcebooks     –                 0%
    • Television Series     –          0%
    • Maps     –                            0%

1 Comment »

  1. […] the feature set the lone developer is undertaking to actually outstretch Megamek. Beyond that, his development priorities seem to focus on meta-game content, which in my experience is just as time consuming as actual […]

    Pingback by Flechs | March 24, 2009


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: